Respawn’s October 30 designer notes explain the thinking behind Cipher’s Strongholds, Crypto rework, Akimbo Wingman, Revenant buffs, and weapon tuning ahead of Season 31.
This is the design preview, not the final patch list
Respawn published its Cipher Designer’s Notes on October 30, ahead of the planned Season 31 launch on November 3. The post explains why several changes are coming, while directing players to the full patch notes scheduled for November 2 for the comprehensive list. That timing matters. The details below describe the developer’s stated plan as of November 1; they should not be mistaken for every final number in a patch that has already gone live.
The broad theme is familiar to anyone who plays Apex regularly: encourage teams to take interesting fights without making each match feel identical. Respawn is adding a mid-match objective, revisiting Crypto’s drone-heavy routine, giving Revenant more responsive tools, and tuning weapons that have climbed too high. Each topic has its own practical effect, so we have separated confirmed developer notes from our interpretation of how players might adapt once the update arrives.
- Designer notes published October 30
- Full notes planned November 2; Season 31 planned November 3
- Strongholds, Crypto rework, Akimbo Wingman, and balance changes
Strongholds give teams a reason to contest space
Respawn says one Stronghold will drop in each match in addition to existing Care Packages. It lands as a locked structure, then asks players to capture and hold the area before its rare loot becomes available. Opponents can contest that capture. The drop also creates dynamic cover nearby, so the terrain around it can change the shape of a fight. Those are concrete rules in the designer post, even though exact capture timings are not provided there.
The interesting design choice is the delay between seeing the reward and taking it. A normal loot stop can be a quick detour. A Stronghold asks a squad to announce its position and remain vulnerable long enough for another team to react. Ring location, nearby cover, and a possible third party should all affect whether it is worth the risk. That is an editorial read of the mechanic, not a guarantee that every Stronghold fight will unfold the same way.
Crypto gets a tighter drone loop
Respawn says Crypto’s drone will have a 25-second battery and automatically recall when that battery runs out. The goal is to keep him from sitting in drone view for too long while his teammates take the fight without him. The drone is also being made more responsive, with faster return after destruction and a 360-degree scan zone. It will stop scanning doors and loot bins, which the developer says should reduce visual noise.
The other meaningful change is marking. The drone can mark enemies, and the mark remains for eight seconds even if the drone leaves the area, is recalled, or is destroyed. Crypto also receives a base-kit speed boost while running toward teammates. Together, those changes suggest a recon player who gathers information, shares it quickly, and moves with the squad. The designer notes spell out that intention; whether the new rhythm feels better will depend on actual match timing.
EMP rewards a cleaner line of sight
Crypto’s EMP is also getting a usability pass. Respawn describes ways to activate it when the drone is stowed, already deployed, or being piloted. More important for target selection, the effect varies with line of sight. Enemies hit without direct drone sight take 50 shield damage and a lighter movement slow. Enemies the drone can see take the full shield damage and a stronger slow. That makes drone placement part of the decision rather than a background detail.
It is easy to translate this into an oversimplified tip such as always fly directly at the enemy. In practice, revealing the drone too early could let opponents destroy it before the EMP matters. A careful Crypto player may need to balance visibility, cover, and how soon the team can follow up. The new rule creates an identifiable trade-off, but a reliable strategy needs live testing once Respawn’s final patch notes and the updated client are available.
Akimbo Wingman arrives while other guns cool down
The designer notes describe Akimbo Wingman as the first new akimbo weapon since the system’s introduction in Season 22. Both Wingmans fire sequentially with one trigger pull, creating a burst-like rhythm rather than one perfectly simultaneous shot. Respawn says it wanted to preserve some of the Wingman’s demanding mid-range identity while making the paired version less intimidating. That is a design goal, not proof that the new weapon will be easy to master.
Respawn also says the Prowler and Nemesis will receive nerfs because both have climbed in use and performance. The Hemlok Breach AR rotates out, and the Hemlok Burst AR returns as the Akimbo Wingman arrives. Those changes could push players to revisit familiar loadouts, but the designer post does not supply every final weapon number. Wait for the November 2 patch notes before making a definitive damage spreadsheet or declaring a new best gun.
Revenant rises, Loba slows down
Revenant’s Tactical is planned to come back five seconds sooner, with faster attack and charge timing. His Ultimate cooldown is planned to drop by 30 seconds, and knocks will add five seconds without the old timing cap. Respawn also describes new upgrade options, including a four-second silence pulse after a Tactical landing, an extended Ultimate after a knock, and a Tactical refresh tied to a passive mark. These details make his kit sound more active, but final balance still has to be experienced.
Loba is heading in the opposite direction. Her Tactical cooldown is planned to rise from 25 to 30 seconds, while her Ultimate moves from 120 to 150 seconds. Respawn calls these small nerfs intended to reduce how often she can use her strongest tools. The developer also explains its earlier Axle adjustments in the same notes. For players who main one of these Legends, the practical move is to read the final patch notes, then test timing in the Firing Range before carrying old habits into Ranked.
What to do before the season starts
The safest checklist is short: read Respawn’s complete patch notes when they arrive on November 2, confirm the Season 31 start in your region, and revisit a few key habits. Crypto players can practice quicker drone decisions. Revenant players can look for new upgrade paths. Squads can discuss when a Stronghold is worth contesting. Weapon loyalists should be ready to test the returning Hemlok and the new Akimbo Wingman rather than assume the old meta survives unchanged.
Cipher has a lot of moving pieces, and a designer post cannot tell us which one will matter most after thousands of matches. It does, however, reveal the reasons behind the update: create a mid-game objective, make recon less passive, give some Legends room to breathe, and cool weapons that are too reliable. That is valuable context for players. The final judgment belongs to the live game, its patch notes, and the matches people actually play.
CHECK THE ORIGINALS.
Facts and update details above are based on these official sources. Details can change as the game is updated.
- Cipher Designer’s Notes ↗Electronic Arts / Respawn
- New Updates Coming with Apex Legends: Cipher ↗Electronic Arts / Respawn

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